IMDB listing: Brian
DeMetz
Email:
info@briandemetz.com
(or use contact form)
Leave
VFX area to review:
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Advanced
Experience
- 3D Studio MAX
- Nuke, Fusion, After Effects Pro
- Fume FX, Phoenix FD
- Thinking Particles, Particle Flow
- Afterburn, Pyrocluster
- Vray, Mental Ray
- Practical Elements
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Production
Areas
- 3D Visual effects
- Particle systems
- Atmospherics
- Debris simulation
- Modeling, texturing, lighting, & animation
- VFX Technical Director
- VFX Supervisor
- Senior VFX Artist
- Cinematics Supervisor
- Compositing & editing, video/audio
- Project scheduling
- HTML/ASP/PHP design/programming
- Plugins research & development
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Software/Hardware Ownership
- 3D Studio MAX
- FumeFX, Afterburn, Phoenix FD
- Thinking Particles
- After Effects
- Premiere
- For practical VFX elements...
- BlackMagic
Ursa Cinema Camera, Version 2; Tamron optics; 12 stops of
dyn. range; global shutter; 4k resolution @ 120fps to Raw 3:1;
Raw Uncompressed @ 60fps; ProRes flavors also available; variable
frame-rates
- Panasonic
Lumix DMC FZ1000; 4k resolution; variable frame-rates
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Employment
History
- Final Light VFX
- Burbank, California
- Jan 2008 to present
- VFX Technical Director
- Frantic Films
- Hollywood, California
- Oct 2008 to Dec 2008
- VFX Technical Director
- Digital Dimension
- Tarzana, California
- Nov 2005 to 2008
- VFX Technical Director
- Final Light VFX
- Simi Valley, California
- January 2002 to Nov 2005
- VFX Animator / Compositor
- Race Studios
- Malibu, California
- July 2001 to January 2002
- VFX Animator / Compositor
- 3DO/New World Cinematics
- Agoura Hills, CA
- May 1998 to July 2001
- Lead Artist / VFX Animator / Compositor
- An-amaze-tion Studios
- Simi Valley, California
- June 1995 to May 1998
- VFX Artist / Production Supervisor / Systems
Administrator
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Acknowledgments
- 2005, Atomic Blast VFX elements press released
across the internet
- 2004, Van Helsing Cinematic TV spot & VFX,
created for Vivendi Universal
- 2004, Red Ninja VFX, created for Black Label
Games, Japan
- 2004, BMW and Chevrolet CG car shots spotlighted
on 3DM3.com
- 2003, Lord of the Rings, style guide, web art,
Siggraph 30' poster display graphic
- 2001, Various shots from 3DO Cinematics reel
were shown in Siggraph's Shrine Auditorium Presentation
- 2001, New World Cinematic entire reel was shown
at Siggraph Animation Theater
- 2001, New World Cinematic Team featured at
Discreet's Artist Spotlight website
- 2000, "Meteors into bridge" and "Leela the
Archer" from 3DO Cinematics shown in Discreet's Siggraph Reel
- 1997, "Monday Night Movie Logo" shown in Discreet's
Siggraph Reel
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Older VFX Reel
- Shot List:
3DO
Matrix
-Created VFX, racks, animation of racks & game boxes, 3DO scrolling
effect. Composited entire shot with green screen footage of character,
swapped head. Supervised scrolling Matrix background & modeling/texturing
of game boxes
-Software used: 3DStudioMAX, AfterFX
Earth Blast
-Created entire shot. Static background supplied.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Nuclear Explosion
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Jets & Helicopter
-Created entire shot. Aircraft models supplied.
-Software used: 3DStudioMAX, Digital Fusion
Farm Explosion
-Created entire shot. Static background supplied.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Rockets
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Waterfalls added to footage
-Created entire shot. River footage supplied. Small waterfall elements
are stock footage. Large falls and base are CG.
-Software used: 3DStudioMAX, Afterburn, Boujou, AfterFX
Nuclear Explosion
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
SuperNova, Hallmark Channel movie
-Created shockwave and smoke elements. Shots composited by Eden
FX, Hollywood.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Jets & lensflares added to aircraft carrier footage.
-Created entire shot. Carrier footage supplied.
-Software used: 3DStudioMAX, Boujou, AfterFX
Monday Night Movie logo
-Created entire shot.
-Software used: 3DStudioMAX
Black Label logo
-Created entire shot.
-Software used: 3DStudioMAX, AfterFX
Chevrolet in blue hue
-Created entire shot. Static background & untextured car model supplied.
-Software used: 3DStudioMAX, V-ray, AfterFX
BMW on desert
-Created entire shot. Untextured car model supplied. Fog/dust is
also CG.
-Software used: 3DStudioMAX, Afterburn, V-ray, AfterFX
Tires on road
-Created entire shot. Filmed and converted road footage.
-Software used: 3DStudioMAX, V-ray, Boujou, AfterFX
City on Fire
-Created entire shot. Filmed some fire elements. Static background
supplied. Helis, smoke, and various fire elements are all CG.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Meteor
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
RelaX pharmaceutical sample
-Created entire shot.
-Software used: 3DStudioMAX, V-ray, AfterFX
Telis Inc. logo
-Created entire shot.
-Software used: 3DStudioMAX, AfterFX
Van Helsing TV spot, created for Vivendi Universal
-Created and also filmed some VFX elements. Composited all shots.
Supervised creation of environments and character.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Feather Fall
-Created entire shot.
-Software used: 3DStudioMAX, AfterFX
Vicki's Rave
-Created entire shot. Character supplied.
-Software used: 3DStudioMAX, AfterFX
Battlestar Galactica, Raiders over terrain
-Created entire shot. Raider models supplied.
-Software used: 3DStudioMAX, AfterFX
Airport missile blast
-Created entire shot. Static background supplied. Small fireball
explosion is stock footage.
-Software used: 3DStudioMAX, Afterburn, AfterFX
UFO fleet arrival
-Created entire shot. Static background supplied. Created for Gab
Films.
-Software used: 3DStudioMAX, AfterFX
UFOs on runway
-Created entire shot. Static background supplied.
-Software used: 3DStudioMAX, Digital Fusion
Sepia Earth blast
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Atomic Blast on desert floor
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
Atomic Blast at test site, detached fireball
-Created entire shot.
-Software used: 3DStudioMAX, Afterburn, AfterFX
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