IMDB listing: Brian
DeMetz
Email:
info@briandemetz.com
(or use contact form)
Leave
VFX area to review:
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Advanced
Experience
- 3D Studio MAX
- Nuke, Fusion, After Effects Pro
- Fume FX, Phoenix FD
- Thinking Particles, Particle Flow
- Afterburn, Pyrocluster
- Vray, Mental Ray
- Practical Elements
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Production
Areas
- 3D Visual effects
- Particle systems
- Atmospherics
- Debris simulation
- Modeling, texturing, lighting, & animation
- VFX Technical Director
- VFX Supervisor
- Senior VFX Artist
- Cinematics Supervisor
- Compositing & editing, video/audio
- Project scheduling
- HTML/ASP/PHP design/programming
- Plugins research & development
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Software/Hardware Ownership
- 3D Studio MAX
- FumeFX, Afterburn, Phoenix FD
- Thinking Particles
- After Effects
- Premiere
- For practical VFX elements...
- BlackMagic
Ursa Cinema Camera, Version 2; Tamron optics; 12 stops of
dyn. range; global shutter; 4k resolution @ 120fps to Raw 3:1;
Raw Uncompressed @ 60fps; ProRes flavors also available; variable
frame-rates
- Panasonic
Lumix DMC FZ1000; 4k resolution; variable frame-rates
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Employment
History
- Final Light VFX
- Burbank, California
- Jan 2008 to present
- VFX Technical Director
- Frantic Films
- Hollywood, California
- Oct 2008 to Dec 2008
- VFX Technical Director
- Digital Dimension
- Tarzana, California
- Nov 2005 to 2008
- VFX Technical Director
- Final Light VFX
- Simi Valley, California
- January 2002 to Nov 2005
- VFX Animator / Compositor
- Race Studios
- Malibu, California
- July 2001 to January 2002
- VFX Animator / Compositor
- 3DO/New World Cinematics
- Agoura Hills, CA
- May 1998 to July 2001
- Lead Artist / VFX Animator / Compositor
- An-amaze-tion Studios
- Simi Valley, California
- June 1995 to May 1998
- VFX Artist / Production Supervisor / Systems
Administrator
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Acknowledgments
- 2005, Atomic Blast VFX elements press released
across the internet
- 2004, Van Helsing Cinematic TV spot & VFX,
created for Vivendi Universal
- 2004, Red Ninja VFX, created for Black Label
Games, Japan
- 2004, BMW and Chevrolet CG car shots spotlighted
on 3DM3.com
- 2003, Lord of the Rings, style guide, web art,
Siggraph 30' poster display graphic
- 2001, Various shots from 3DO Cinematics reel
were shown in Siggraph's Shrine Auditorium Presentation
- 2001, New World Cinematic entire reel was shown
at Siggraph Animation Theater
- 2001, New World Cinematic Team featured at
Discreet's Artist Spotlight website
- 2000, "Meteors into bridge" and "Leela the
Archer" from 3DO Cinematics shown in Discreet's Siggraph Reel
- 1997, "Monday Night Movie Logo" shown in Discreet's
Siggraph Reel
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More recent
Film VFX Reel - Shot List:
The
Mummy (feature)
-Created CG Sand and Dust
-Software used: 3DStudioMAX, FumeFX, AfterFX
Agents of Shield (TV)
-Created melting cabinet FX elements
-Software used: 3DStudioMAX, PhoenixFD
2012 (feature)
-Created Fire and Smoke elements
-Software used: 3DStudioMAX, FumeFX
Get Smart (feature)
-Created destruction dust elements
-Software used: 3DStudioMAX, FumeFX
Live Free or Die Hard (feature)
-Created 4 CG cars
-Created CG Bus overlaid onto garbage truck
-Created CG skid marks
-Software used: 3DStudioMAX
Live Free or Die Hard (feature)
-Created CG Crashing Car
-Software used: 3DStudioMAX
Pirates of the Caribbean (entertainment ride)
-Created exploding ship, debris, and pyrotechnics
-Software used: 3DStudioMAX, Thinking Particles, FumeFX
Revolution (TV)
-Created exploding dust and debris elements
-Software used: 3DStudioMAX, Thinking Particles, FumeFX
Agents of Shield (TV)
-Created materialize effects
-Software used: 3DStudioMAX, FumeFX, AfterFX
Live Free or Die Hard (feature)
-Set up lighting for CG tunnel
-Created various CG tunnel elements
-Software used: 3DStudioMAX
Talladega Nights (feature)
-Created CG car elements (team effort with Mitch
Gates)
-Created dual-camera mapping for GS fly-through
-Software used: 3DStudioMAX
Talladega Nights (feature)
-Created CG car skidding smoke to work with crowd replacement
-Software used: Maya Fluids
Live Free or Die Hard (feature)
-Set up lighting for CG cars and tunnel
-Created CG cars and render elements
-Software used: 3DStudioMAX
Live Free or Die Hard (feature)
-Created left and right CG swerving cars
-Created CG skid marks
-Software used: 3DStudioMAX
Live Free or Die Hard (feature)
-Created CG dust elements
-Software used: 3DStudioMAX, FumeFX
Rendition (feature)
-Created CG explosion and dust elements
-Created CG debris
-Software used: 3DStudioMAX
Rendition, 2 shots (feature)
-Created CG debris and falling cloth/paper
-Software used: 3DStudioMAX
Jumper (feature)
-Created Jumper Scar effect
-Software used: 3DStudioMAX
Bury My Heart at Wounded Knee (TV)
-Created CG rifle blasts
-Created CG horse dust
-Software used: 3DStudioMAX, Afterburn
Get Smart (feature)
-Created CG jet exhaust
-Created CG clouds and environment
-Setup camera map move from CG to jet interior
-Assisted team with render passes for CG jet
-Software used: 3DStudioMAX, Afterburn
Get Smart (feature)
-FX TD for Cessna airplane CG passes and Mental Ray rendering method,
3 shots
-Flight animation capture, 1 shot
-Software used: 3DStudioMAX, CAT
Epic Movie (feature)
-Created 'Superman Bullet-eye' FX
-Software used: 3DStudioMAX, FumeFX
Get Smart (feature)
-Created 'Cones of Silence' FX elements
-Software used: 3DStudioMAX
Norbit (feature)
-Created CG water elements
-Software used: 3DStudioMAX
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