Brian DeMetz - Visual Effects Artist


IMDB listing:
Brian DeMetz


Email: info@briandemetz.com
(or use contact form)





Leave VFX area to review:

-- Product Renderings >>
  Technical Demo Reel >>

Advanced Experience

  • 3D Studio MAX
  • Nuke, Fusion, After Effects Pro
  • Fume FX, Phoenix FD
  • Thinking Particles, Particle Flow
  • Afterburn, Pyrocluster
  • Vray, Mental Ray
  • Practical Elements

Production Areas

  • 3D Visual effects
  • Particle systems
  • Atmospherics
  • Debris simulation
  • Modeling, texturing, lighting, & animation
  • VFX Technical Director
  • VFX Supervisor
  • Senior VFX Artist
  • Cinematics Supervisor
  • Compositing & editing, video/audio
  • Project scheduling
  • HTML/ASP/PHP design/programming
  • Plugins research & development

Software/Hardware Ownership

  • 3D Studio MAX
  • FumeFX, Afterburn, Phoenix FD
  • Thinking Particles
  • After Effects
  • Premiere
  • For practical VFX elements...
  • BlackMagic Ursa Cinema Camera, Version 2; Tamron optics; 12 stops of dyn. range; global shutter; 4k resolution @ 120fps to Raw 3:1; Raw Uncompressed @ 60fps; ProRes flavors also available; variable frame-rates
  • Panasonic Lumix DMC FZ1000; 4k resolution; variable frame-rates

Employment History

  • Final Light VFX
    • Burbank, California
    • Jan 2008 to present
    • VFX Technical Director
  • Frantic Films
    • Hollywood, California
    • Oct 2008 to Dec 2008
    • VFX Technical Director
  • Digital Dimension
    • Tarzana, California
    • Nov 2005 to 2008
    • VFX Technical Director
  • Final Light VFX
    • Simi Valley, California
    • January 2002 to Nov 2005
    • VFX Animator / Compositor
  • Race Studios
    • Malibu, California
    • July 2001 to January 2002
    • VFX Animator / Compositor
  • 3DO/New World Cinematics
    • Agoura Hills, CA
    • May 1998 to July 2001
    • Lead Artist / VFX Animator / Compositor
  • An-amaze-tion Studios
    • Simi Valley, California
    • June 1995 to May 1998
    • VFX Artist / Production Supervisor / Systems Administrator

Acknowledgments

  • 2005, Atomic Blast VFX elements press released across the internet
  • 2004, Van Helsing Cinematic TV spot & VFX, created for Vivendi Universal
  • 2004, Red Ninja VFX, created for Black Label Games, Japan
  • 2004, BMW and Chevrolet CG car shots spotlighted on 3DM3.com
  • 2003, Lord of the Rings, style guide, web art, Siggraph 30' poster display graphic
  • 2001, Various shots from 3DO Cinematics reel were shown in Siggraph's Shrine Auditorium Presentation
  • 2001, New World Cinematic entire reel was shown at Siggraph Animation Theater
  • 2001, New World Cinematic Team featured at Discreet's Artist Spotlight website
  • 2000, "Meteors into bridge" and "Leela the Archer" from 3DO Cinematics shown in Discreet's Siggraph Reel
  • 1997, "Monday Night Movie Logo" shown in Discreet's Siggraph Reel

 




More recent Film VFX Reel - Shot List:


The Mummy (feature)
-Created CG Sand and Dust
-Software used: 3DStudioMAX, FumeFX, AfterFX

Agents of Shield (TV)
-Created melting cabinet FX elements
-Software used: 3DStudioMAX, PhoenixFD

2012 (feature)
-Created Fire and Smoke elements
-Software used: 3DStudioMAX, FumeFX

Get Smart (feature)
-Created destruction dust elements
-Software used: 3DStudioMAX, FumeFX

Live Free or Die Hard (feature)
-Created 4 CG cars
-Created CG Bus overlaid onto garbage truck
-Created CG skid marks
-Software used: 3DStudioMAX

Live Free or Die Hard (feature)
-Created CG Crashing Car
-Software used: 3DStudioMAX

Pirates of the Caribbean (entertainment ride)
-Created exploding ship, debris, and pyrotechnics
-Software used: 3DStudioMAX, Thinking Particles, FumeFX

Revolution (TV)
-Created exploding dust and debris elements
-Software used: 3DStudioMAX, Thinking Particles, FumeFX

Agents of Shield (TV)
-Created materialize effects
-Software used: 3DStudioMAX, FumeFX, AfterFX

Live Free or Die Hard (feature)
-Set up lighting for CG tunnel
-Created various CG tunnel elements
-Software used: 3DStudioMAX

Talladega Nights (feature)
-Created CG car elements (team effort with Mitch Gates)
-Created dual-camera mapping for GS fly-through
-Software used: 3DStudioMAX

Talladega Nights (feature)
-Created CG car skidding smoke to work with crowd replacement
-Software used: Maya Fluids

Live Free or Die Hard (feature)
-Set up lighting for CG cars and tunnel
-Created CG cars and render elements
-Software used: 3DStudioMAX

Live Free or Die Hard (feature)
-Created left and right CG swerving cars
-Created CG skid marks
-Software used: 3DStudioMAX

Live Free or Die Hard (feature)
-Created CG dust elements
-Software used: 3DStudioMAX, FumeFX

Rendition (feature)
-Created CG explosion and dust elements
-Created CG debris
-Software used: 3DStudioMAX

Rendition, 2 shots (feature)
-Created CG debris and falling cloth/paper
-Software used: 3DStudioMAX

Jumper (feature)
-Created Jumper Scar effect
-Software used: 3DStudioMAX

Bury My Heart at Wounded Knee (TV)
-Created CG rifle blasts
-Created CG horse dust
-Software used: 3DStudioMAX, Afterburn

Get Smart (feature)
-Created CG jet exhaust
-Created CG clouds and environment
-Setup camera map move from CG to jet interior
-Assisted team with render passes for CG jet
-Software used: 3DStudioMAX, Afterburn

Get Smart (feature)
-FX TD for Cessna airplane CG passes and Mental Ray rendering method, 3 shots
-Flight animation capture, 1 shot
-Software used: 3DStudioMAX, CAT

Epic Movie (feature)
-Created 'Superman Bullet-eye' FX
-Software used: 3DStudioMAX, FumeFX

Get Smart (feature)
-Created 'Cones of Silence' FX elements
-Software used: 3DStudioMAX

Norbit (feature)
-Created CG water elements
-Software used: 3DStudioMAX







Contact IMDB Filmography Reels Snapshots

Email: info@briandemetz.com
(or use contact form)



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